A downloadable game

Buy Now$5.00 USD or more

Band-Aids & Bullet Holes is a deck-builder tabletop role-playing game about a tight-knit community of professional assassins, the debts and vendettas they carry, and one person's quest for bloody revenge. Each session emulates a revenge movie like Kill Bill or John Wick in about as much time as it would take to watch one.

All you need to play is:

  • 2-5 players
  • 1-3 hours per session
  • A standard deck of playing cards for each player

BA&BH currently has a demo available for free, an expanded ashcan edition for purchase, and a fully fleshed out zine edition in the works. If you buy the ashcan now, you'll get the full digital zine for free when it's done.

The System

B&B is an original rules set for slowly building up characters and then smacking them together like action figures. It contains:

  • Simple, intuitive mechanics for pursing your sworn enemies
  • Simple, intuitive mechanics for fighting Two Dozen Goons all at once
  • 52 pieces of unique iconography to mix and match between characters
  • 52 cool assassin names
  • 26 venues for dramatic urban duels
  • 7 prewritten characters, customizable to your particular taste

The system is easily re-skinnable for any community of people headed towards one-on-one climactic conflict. If you want to play as a pantheon of Gods, professional wrestlers, immortal vampires, superheroes, sci-fi bounty hunters, a high school debate team, fool-hardy wizards, or amateur golfers, you can repurpose this system without a lot of work (some assembly required).

If you have a brain the size of a watermelon (i.e. big), you could play this game with your Wreck This Deck deck. If you do, the law says you must tell me how it goes in the comments.

Vibes

Band-Aids & Bullet Holes is, first and foremost, a game for emulating John Wick style cinema. But here's some other quality references:

  • Kill Bill
  • Blue Eye Samurai
  • The Mariner's Revenge Song
  • The Dark Knight

What's an ashcan?

It basically means the same thing as early access: the game is perfectly playable and thoroughly playtested, but art, layout, and maybe even additional rules changes are likely coming in a future more polished release.

As the game gains more of these things, it's likely to increase in price. If you buy it now, you'll always have access to the most up-to-date version regardless of what price you paid initially.

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Band-Aids and Bullet Holes playsheets ASHCAN.pdf 166 kB
Band-Aids and Bullet Holes characters ASHCAN.pdf 336 kB

Download demo

Download
Band-Aids and Bullet Holes DEMO 8-20-24.pdf 369 kB

Comments

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(+1)

1. Ooo, this looks fantastic!

2. Side note – I hadn't heard of Mariner's Revenge Song before – DAMN!

3. This is really inspiring and will definitely come in handy, as I’m working on Trophy Revenant (working title). 

It’s a game rooted in Trophy about a wraith clawing its way out of a cursed forest to return to the world of the living for revenge.

(+1)

Oh that rules! Trophy feels like a great framework for a revenge game! Will keep an eye out for Revenant.

Oh, thank you, that’s kind of you! :)

I want to focus the game on the revenant’s flashbacks, exploring its life and downfall. But as the game progresses, it will also delve into the flashbacks of the person who is the target of revenge, revealing the complexity of their life and the choices that led to the betrayal. 

It’s a bit like building up to that tense and enigmatic moment at the end of For the Queen, where you ultimately have to choose.

(1 edit) (+2)

This game provides about as much excitement as one is legally allowed to have in a TTRPG. It 100% delivers on every bullet point it promises.

(1 edit) (+5)

Band-aids and Bulletholes is a deck builder that emulates the revenge stories of John Wick, encouraging players to use lavish sets and film language to set the scene for each showdown - whether that's a shootout, a fistfight, emotional soul baring, a desperate plea for help, or something else.

The gameplay is intuitive and as quick-paced as you want it to be; linger on a character's smoldering cigarette between their fingers before they throw a punch, or make it quick and dirty and describe how the fight ends.

Create a whole mess for your characters in an astoundingly short time. Fall in love with Barf, then ruin his life and set him on a (maybe futile) quest for revenge.

This is my favorite game of 2024 and the year isn't even over.