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1. Ooo, this looks fantastic!

2. Side note – I hadn't heard of Mariner's Revenge Song before – DAMN!

3. This is really inspiring and will definitely come in handy, as I’m working on Trophy Revenant (working title). 

It’s a game rooted in Trophy about a wraith clawing its way out of a cursed forest to return to the world of the living for revenge.

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Oh that rules! Trophy feels like a great framework for a revenge game! Will keep an eye out for Revenant.

Oh, thank you, that’s kind of you! :)

I want to focus the game on the revenant’s flashbacks, exploring its life and downfall. But as the game progresses, it will also delve into the flashbacks of the person who is the target of revenge, revealing the complexity of their life and the choices that led to the betrayal. 

It’s a bit like building up to that tense and enigmatic moment at the end of For the Queen, where you ultimately have to choose.

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This game provides about as much excitement as one is legally allowed to have in a TTRPG. It 100% delivers on every bullet point it promises.

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Band-aids and Bulletholes is a deck builder that emulates the revenge stories of John Wick, encouraging players to use lavish sets and film language to set the scene for each showdown - whether that's a shootout, a fistfight, emotional soul baring, a desperate plea for help, or something else.

The gameplay is intuitive and as quick-paced as you want it to be; linger on a character's smoldering cigarette between their fingers before they throw a punch, or make it quick and dirty and describe how the fight ends.

Create a whole mess for your characters in an astoundingly short time. Fall in love with Barf, then ruin his life and set him on a (maybe futile) quest for revenge.

This is my favorite game of 2024 and the year isn't even over.